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You will want to set this equal to or less than the last parameter in your "Set Camera Range" command or you will get an ugly effect of polygons being clipped where you can see them. The parameter after the command is the distance in world units where this should begin. The "Fog Distance" command sets where the thickest view able fog should begin. The "Fog On" command instructs DarkBASIC to use distance fog in your 3D World. Try changing the first parameter to 1000 to see how it affects the rendering of the scene also try changing the last value to 100,000 or 1000 to see how it changes the rendering. When you set the last value, you should consider how far you wish your player to see and how many polygons you wish to render at one time. The second parameter designates the distance where DarkBASIC should stop rendering the world. The first parameter in this command designates how many world units in front of the camera where DarkBASIC should begin rendering the 3D world. The "Set Camera Range" command allows you to set the view distance of the camera. You should use the backdrop on command if you know the player will be able to see the background. You'll notice while you move around the field that is behind the matrix and the player object won't erase or clip what was previously there. If the backdrop is off, you would see a hall of mirrors effect. The "Backdrop on" command turns the backdrop on.
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We'll begin the explanation with a few setup commands. Position camera CameraX#,Y#+50,CameraZ# If Leftkey()=1 then Yrotate object 10,Wrapvalue(AngleY#-5) This technique can greatly increase the performance of your programs. If you have a rich 3D environment with many polygons, you can use fog to hide geometry that is beyond what your camera range is set to. Another very important use of fog is for the use of hiding culled geometry. With a few changes in the parameters they can be used to create effects such as smoke, an underwater environment, as well as a night time effect. The fog commands can be used to create distance fog in your 3D world. Purpose: To explain the use of the fog and basic backdrop commands.
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This page is an archived page from a discontinued product, the information is provided for informational purposes only.